Autodesk Creative Platform Core Version 1.19.0
A broad and deep collection of 2D and 3D capabilities.

Creation Overview

A useful set of functions to that allow different types of things to be created from various inputs.

See Also: Conversions

Introduced in Version: 1.6.0

Static Member Summary

Static Member Details

Mesh3D emboss (definition)

Embosses an area defined by a boundary with a specified geometry. This algorithm does not result in a water tight mesh, the client must join this mesh with another mesh using Mesh3D.combine or Mesh3D.combineByBoundaries to produce a water tight mesh. The design must reside within the boundary. Typically the boundary is obtained by getting a set of coplanar triangles on a 3D mesh, then computing the Mesh3DBoundary from them and projecting it onto a Sketch2D. The input design must reside within the boundary, otherwise the result can be invalid.
  • definition: Object
    • .boundary: Sketch2D - The boundary of the patch surface extents.
    • .design: Sketch2D - The design that's embossed within the boundary.
    • .distance: Number - A positive or negative emboss distance. Positive values result in an emboss, negative values in an engrave.

Mesh3D extrude (definition)

Extrudes 2D geometry into a 3D mesh.
  • definition: Object
    • .geometry: Array [ Path2D ] or Sketch2D - A sketch or array of Path2D's to extrude.
    • .distance: Number - A positive or negative extrusion distance
    • .start: Boolean - Indicates whether the starting face that is coincident with the original sketch should be tessellated. | Optional , Default: True
    • .end: Boolean - Indicates whether the ending face at the distance specified be tessellated. | Optional , Default: True
    • .sides: Boolean - Indicates whether the side faces should be tessellated. | Optional , Default: True